After
all of the stir that Operation Rainfall caused, I came to know about Xenoblade.
I eventually gave the game a shot and fell in love. I adored the huge open
world environments, combat system, characters, and story. I sunk a grand total
of 70 hours into the game. So naturally, I was extremely excited when Xenoblade Chronicles X was
unveiled in January 2013’s Nintendo Direct (where it was known only as "X"). The open world and combat system
seemed to be making a triumphant return in HD, and it was the biggest reason I
wanted to get a Wii U.
The
E3 2014 gameplay footage and trailer certainly showed a lot more info on the game.
The character designs seem to draw from Xenosaga, while the giant mechs seem to
draw from Xenogears. The plot is supposedly completely independent from
Xenoblade, though the Nopon at the end of the trailer casts some doubt on that
fact. The premise is that two warring alien races engage in a battle with each
other - and Earth happens to be their battlefield. As they duke it out in the
atmosphere, their debris falls and devastates numerous locations on the planet,
forcing humanity to evacuate. Each ship carries a city pod (at least I think
that’s what they were called) that looks suspiciously similar to the Ft. Jasper
in Xenogears. A ship belonging to the U.S crash lands on planet Mira, and the
passengers build Neo Los Angeles from the wreckage. Story-wise, no one can say
for certain how it will turn out. But judging from both the intro and gameplay
footage, Xenoblade Chronicles X seems to take a decisively Sci-Fi approach in
regards to the setting.
The
gameplay seems to have gotten quite a number of changes. First of all, the
protagonist is a customizable character, allowing you to choose various
features like gender, voice, tattoos, etc. This contrasts with the protagonists
of previous Xeno games, since the protagonist here seems to be silent. However,
there appears to be various dialogue choices throughout the game. I really hope
that they manage to pull off the character as well as Atlus did with the
Persona series.
Anyways,
the battle and customization systems seem to offer a lot more options. Right
from the start, you can switch between a melee and ranged mode at will, with
arts to match. You can also issue tactics or orders to allies, and each
character is able to switch between different jobs or classes to use different
arts. Enemies seem to be more animated in this game, with a few of the battles
in the E3 demo getting somewhat hectic as the enemy flung around. Fall damage
was also removed, and the area as a whole seemed to be a lot more expansive
than Xenoblade’s areas. Honestly, I think I’m going to have a hard time coming
back to the original Xenoblade after having played Xenoblade X thanks to the
new improvements they’ve made so far.
With
all of the upcoming stuff that’s been announced, late 2014 to 2015 will be
amazing in terms of games. Xenoblade Chronicles X is also confirmed to be
coming to the West, so I’m glad we won’t have to make another stir just to get
it localized. In my opinion, this game is shaping up to be a title that will
decisively surpass the original.
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