
The
blue blur admittedly did go through some hard times. After games like the
mediocre Shadow the Hedgehog and the outright disastrous Sonic ’06, people
started to lose faith in the Sonic franchise. However, Sega finally started to
learn from their mistakes, starting with Sonic Unleashed. Unleashed was a step
in the right direction; the daytime levels were a blast of high speed and
platforming. However, at night, Sonic would transform into a Werehog, changing
the playstyle to a Beat ‘em up genre. Many people disapproved of this unnecessary
change in playstyle while still praising the daytime stages. As a result, Sonic
Colors was born, sporting only daytime Sonic’s playstyle and mechanics.
Story

The
Sonic games are, first and foremost, platformers. After the 3D polygon model
era began for video games, Sega tried to implement more of a story for the
Sonic games with mixed results. Some of the games had decent plots, but all of
them had the same flaw: they were trying too hard to be dark and serious. In this
game, Sega and Sonic Team decided to take a more lighthearted approach. While
the plot itself is your typical save the world and stop Eggman story you’d
expect in a Sonic game, the character interactions in cutscenes is where the
story department really shines. Sonic, Tails, Eggman, and his two personal
robots Orbot and Cubot all have amusing or downright hilarious dialogue with each other. I find that this style really fits the Sonic series better
than the serious or dark stories of Sonic Adventure 2 or Shadow the Hedgehog.
And in the end, I think this sort of writing is what really helps keep my
attention in game, whether or not it’s an RPG. A game with a good plot won’t
mean shit to me if the characters and their interactions are bland and poorly written.
Gameplay

This
game also adds a new mechanic in the form of Color Powers. Sonic can find the aforementioned Wisps throughout the stage and temporarily fuse with them to
gain a unique power, ranging from turning into a laser, drill, or even rocket.
These powerups can help you find hidden secrets or alternate routes.
Personally, I think it adds a lot of flavor to the gameplay.
Level
progression is also more straight-forward now. No more hub worlds, no more
medal hunting. You simply pick a stage and play. After unlocking new Wisps, you
can also go back to previous levels and use them to find new hidden goodies.
Graphics
Sonic
Colors is simply a FANTASTIC looking game, especially when you consider the
fact that it’s a Wii title. All of the environments look beautiful and colorful
(pun not intended), and are a joy to blast through at high speeds. It’s a
massive improvement over the graphics of Sonic Unleashed for the Wii and PS2.
Sound/Music
It’s
a Sonic game. Need I say more? I can safely say that I remember each and every
single track played in each stage, and even some of the cutscenes. My favorite
track is definitely Planet Wisp Act 1, which sounds like a masterpiece to me.
The
voice cast also got completely replaced except for Eggman. The new voice actors
did a really good job at making the characters sound believable, and like
everything else in this game, it’s a massive improvement from the previous
titles.
Length
Sonic
Colors is short. VERY SHORT. It’s possible to beat the game in just 4-6 hours
if you know what you’re doing. On the other hand, there’s a lot of incentive to
go back and complete the game 100%. Throughout each stage you’ll occasionally
find a Red Ring, and each stage has 5 to find. After certain amounts of Red
Rings are collected, you’ll unlock a bonus stage in Game Land, which can be
played with two players. If you collect all of the Red Rings and complete all
of the Game Land stages, you’ll receive a very special surprise. What is it? It’s
a secret to everybody!
Verdict:
9/10
This
game is pretty much Sonic’s return to glory, and the best game he’s ever had in
years. Whether you’re a fan or not, give it a shot. It’s short, but very sweet.
And finally, congratulations to Sega, Sonic Team, and the blue blur himself for
making such a wonderful comeback.
No comments:
Post a Comment