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Wednesday, June 18, 2014

Persona 4 Golden Review (PS Vita)

            I remember when I first played the original Persona 4. It was the first game in the Shin Megami Tensei franchise that I’d ever played. 5 hours in, and I fell in love. When I finally got my Vita recently, Persona 4 Golden was the first game I got with it. And I managed to fall in love with it again.


Story
            The story begins as the protagonist, a transfer student, arrives in Inaba. Soon after he arrives, a series of mysterious murders occur. On top of that, the murders seem to be linked to a strange phenomenon called the “Midnight Channel”. Rumors stated that looking into a turned off TV at midnight on a rainy day would show a silhouette of your soul mate. After investigating the rumor, the protagonist and his friends find themselves in an alternate world where they gain a new power. Thanks to the new power that he and his friends discover, called “Persona”, the group gains a unique responsibility: to solve this seemingly supernatural case and catch the killer. While the voice acting and characters are good, the plot ends up becoming repetitive; the formula basically boils down to: rescue someone, wait for the next victim to appear on the Midnight Channel, and repeat.
           
Gameplay: High School life
            While the main plot is only decent at best due to repetitive elements, the social link system is where the game really shines. In order to create stronger Personas, the protagonist has to befriend various people representing certain Tarot Arcana. The characters in the social links all have realistic traits, day to day issues, and quirks that you’d expect from any person in real life. Their characterization is executed very well; I found myself getting attached to all of the social link characters quite quickly. The system as a whole is something that adds what many JRPGs today seem to lack: good characters and realistic development for them.

Gameplay: Dungeons
            The second portion of gameplay is a dungeon crawler, with a combat system based off of the mainline Shin Megami Tensei games. Dungeons are all randomly generated, but have a unique theme for each one. However, the dungeons end up being somewhat bland; aside from a few gimmick floors here and there, the objective is always to simply move onto the next floor, and there are no unique puzzles to solve.
            The combat system is a turn-based affair with a twist: the 1-more system. Basically, when a character or enemy is struck by a critical hit or elemental weakness, the attacker gets an extra turn. If all of the enemies are knocked down, your team can launch an “All-Out Attack” that does high damage to all enemies. The 1- more system can and WILL quickly turn the tide of the battle. If you’re ambushed and the first enemy attacks with an element you’re weak too, it could lead to the whole party being wiped out before you even get a turn. Other than that, however, the combat system isn’t something we haven’t seen before.
            Each character wields a unique Persona with its own set of skills. However, the protagonist has the ability to switch Personas at will, and can collect multiple different Personas to fuse together to create stronger ones. This allows for a lot of variety and versatility, as the protagonist can be molded and customized to fit any situation.

Sound/Music/Voice Acting
            The music in this game is J-Pop done mostly by Shoji Meguro. Most of the tracks are upbeat, fitting the game’s lighter atmosphere (compared to other SMT titles). The voice acting, however, is the main highlight of the sound department. The voices are all really well done with a few exceptions, and even then it’s still passable in those cases. It really helps bring the game’s world and characters to life.

Additions/Improvements
            If you’re coming from the Playstation 2 version like I did, you’ll find that there are a lot more improvements than at first glance. Right from the start of the game, you’ll notice several minor graphical upgrades, and the game screen is much less “foggy” than in the original version. There are also two new social links, as well as Personas to go with their respective arcana. There are also a few new musical tracks, as well as several new events. Roughly one in-game month was also added, allowing for more time to max out social links. Overall, I loved the additions that were made, and it’s become impossible for me to go back to the original version as a result.

Length
            Persona 4 Golden has a lot to do. Dungeons can easily last longer than they appear due to initial enemy difficulty, and social links plus sidequests will eat up hours of your time if you choose to read all of the dialogue. On top of that, you’ll most likely spend a lot of time trying to create stronger Personas. Even though I already knew what I was in for (having played the original PS2 version), I still ended up taking a whopping 65 hours to beat the game. And even then, there’s New Game Plus (which allows you to carry over your Personas among other things), so you’ll be spending a lot of time on this game.

Verdict: 9.5/10
            Persona 4 Golden, while not perfect, comes really damn close. Although the flawed main story and somewhat weak dungeon crawler gameplay bog the game down a little bit, the overall experience is still something that’s hard to find these days. Whether you’re a veteran of the game or a first time player, Persona 4 Golden is an excellent choice if you have a PS Vita. With many social links, Personas, and other features, you’re going to spend a long time on this game. I absolutely recommend that you pick this one up.

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