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Wednesday, September 17, 2014

Pokemon Ruby Destiny Life of Guardians Review (GBA Hack)

            Have you ever wanted something similar to the games you’ve played, but not quite the same? Have you ever found yourself longing for a story in a series that usually prioritizes gameplay over story? Or do you just want something fresh from a series that feels like it’s starting to stagnate?

            Pokemon Ruby Destiny is a series of hacks by someone named “destinedjagold”. The games consist of: Reign of Legends, Rescue Rangers, and Life of Guardians. These three games are set in new regions, with new stories and characters. They also implement Pokemon introduced after Generation 3, as well as “Fakemon”, unique fan-made Pokemon. This review will focus on Life of Guardians, the third game in the series; it’s the only one I’ve beaten at the time of this review.

Story
Yay for Redundancy!
            Life of Guardians (which I’ll refer to as LoG from now on) is set in a region called Hevah. The player is a young boy or girl who wishes to become a Guardian Trainer, but doesn’t know what one is, or how to become one. He/she and their best friend Kevin find themselves caught up with the Dark Organization when they try to steal a shaman’s Pokemon; it is from here that you choose your starter and set out on a journey.
            Though the story is more interesting than in the official games, I can’t help but feel it has a lot of missed potential. The two evil teams are the Dark Organization and Team Earth. The former appears at first to be bent on taking control of Hevah, while Team Earth is similar in concept to Team Plasma. Both are good in concept, but could have been fleshed out a little more. More background and buildup should have been given to all of these characters and their motives, but they fall short.
            The game also introduces story-branching, which allows you to join the Pokemon Rangers (basically the Hevah equivalent of cops), or Team Earth. There’s also a neutral route that lets you ignore them both and collect the rest of the Elemental Symbols… but the end of the game turns out the same no matter what route you take! The only difference is that each route gets its own specific legendary. Again, this is massive missed potential. Both the good and the evil routes should have been longer, with more character development for the protagonist (who is not completely silent and has occasional monologues). The branch between plotlines should have also been smoothened a little; one of the routes has the protagonist basically doing a 180 on their prior personality for a little while. The ending also feels like it was rushed; the main villain should have been given MUCH more exposition than what is presented in game. If it’s one thing I can give the game credit for, however, it’s that the story is certainly darker than typical Pokemon game. And don’t get me wrong, the story’s still much better than what Nintendo can make nowadays… it’s just got unused potential due to the concepts used.

Gameplay
Nice Dino-Dragon you got there.
            Like I said earlier, the hack brings you to a new region with new characters and more recent Pokemon implemented. Pokemon from Generations 4 and 5 have been added, and work similarly to how they were in their respective games. However, some Pokemon have been hampered by the fact that Generation 3 predated the Physical/Special Split (in which the offensive stat used by an attack now depended on the attack itself, rather than the type it was). Luxray in particular was hit somewhat hard; its STAB attacks don’t utilize its stronger Physical Attack stat because they’re Electric type.
            Structurally, the game is still very similar to the official games. You collect badges (symbols in this game) and fight against the evil teams in the region. However, due to plot reasons, you’re forced to backtrack. A LOT. And you don’t have access to Fly until near the end of the game. The running around gets tedious and adds unnecessary time to the game. The hacker of this game should have reprogrammed the badge mechanics to allow you to use Fly earlier in the game to cut out the backtracking. Fortunately, LoG implements these triangle-like stones into the game that you can talk to get a hint as to where to go next; you’ll rarely (if ever) get lost.
            Also new to this hack is the high difficulty curve. Because LoG was meant to be the last game in the Ruby Destiny series (it’s not now that a new game by the name of Broken Timelines is being developed), it was made much harder as a result. Throughout the game, you’re given barely any money from trainer battles, so you can’t use healing items for the early part of the game. All this encourages is backtracking to Pokemon Centers since they’re free, or excessive grinding to ensure you won’t need those healing items. On top of that, the levels of trainer Pokemon are higher, and the AI is smarter. By smarter, I mean just about everyone SPAMS Double Team. And once you’re floundering around helplessly unable to hit your foe, they’ll buff themselves and sweep your team with impunity. It’s annoying, and it’s not real difficulty. There are certainly ways to make the game harder so players get more strategic… but Double Team spam and sheer outleveling are not those ways.
            Speaking of the level curve, the jump at end of the game is RIDICULOUS. Your Pokemon should, on average, be in the high 40’s to early 50’s. The final bosses? All level 80. Unless you want to grind for a good few hours, you better have something that can bypass this “challenge” completely (coughcoughLaprascoughcough). This game also doesn’t use the traditional Elite Four setup. Instead, you’re forced to fight 17 Masters, one for each type. Their Pokemon are just as high-leveled, but thankfully, you’re allowed to challenge them in any order and there’s a nurse in the center of the area that will heal your Pokemon a maximum of 3 times.
            While the gameplay has its issues, the region is certainly more open ended and encourages exploration. There’s also a lot of legendary Pokemon to catch, sidequests to take on, and if you're so inclined, seeing the alternate story paths is still interesting enough to warrant another playthrough. The post-game has its own storyline, which is already far better than what the official titles have come up with.

Graphics and other Technical Aspects
...Ok...? Kinda freaky and cool at the same time.
            LoG mainly uses assets from Ruby and Sapphire. While this is fine for the most part, other hackers have gone out of their way to implement assets from future games into their own hacks, making LoG look a little outdated. The sprites from Gen 4 and 5 Pokemon were implemented quite well, and most of the Fakemon look good.
            The hack also implemented features that weren’t in Ruby and Sapphire, which I find quite impressive. There’s a part of the region with snow, and since it’s so cold there, you’re forced to find a scarf to stay warm or else you’ll be randomly frozen when you walk through patches of grass. The sidequests implemented are simple, but were also something absent from mainline Pokemon games.
            On the other hand, there are various grammatical errors throughout the game’s script. While it’s something I can’t really fault the creators for since it’s a hack and not an official Pokemon game, the errors still bother me a little.

Music
            Most of LoG’s soundtrack was taken from other games. Admittedly, they did a very good job remixing some of the songs used into a GBA format. We have songs like Simple and Clean from the Kingdom Hearts series, Lost Woods from Ocarina of Time, and the victory theme from Chrono Cross.

Length
            The game’s length can vary quite a bit. I clocked in 30 hours by the end of the game, but a good chunk of that time was spent grinding using the speed up feature in VisualBoy Advance. There’s quite a bit to do, so it should still be longer than an official Pokemon game either way.

Verdict: 7.8/10

Pros:
  • Interesting concepts in the story
  • Implements new Pokemon quite well
  • Region is open ended and there are sidequests
  • Story Branching is a unique idea, though more could have been done with how each route ended
  • Music is pretty good
  • There’s a lot to do in post-game

Cons:
  • Uses cheap tactics to increase difficulty
  • Story has a lot of wasted potential
  • Grammatical errors present in text
  • Too much backtracking

            Overall, LoG is still a very good hack worth checking out. However, it’s rough around the edges. There are very neat ideas, but they weren’t executed as well as they could have been. Hopefully, some of the concepts like story-branching return in destinedjagold’s next installment with big improvements. Regardless of the flaws though, I still had fun. And I think anyone wanting to get into hacks should try this one out too.

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