Despite
how amazing the original Xenoblade Chronicles was, the thought of a sequel or
successor being created never crossed my mind since the game was so niche. Prior to Operation Rainfall’s
attempts to get Xenoblade Chronicles localized in America and Europe, I had
never even heard of Tetsuya Takahashi or his previous titles while working
under Squaresoft or Namco. But in January of 2013, Monolith Soft revealed
Xenoblade Chronicles X in that month’s Nintendo Direct, where it was only known
as “X”. It’s been nearly three years
since that initial reveal, but the long wait for the game’s release was well
worth it.Search
Showing posts with label Monolith Soft. Show all posts
Showing posts with label Monolith Soft. Show all posts
Wednesday, December 30, 2015
Xenoblade Chronicles X Review (Wii U)
Despite
how amazing the original Xenoblade Chronicles was, the thought of a sequel or
successor being created never crossed my mind since the game was so niche. Prior to Operation Rainfall’s
attempts to get Xenoblade Chronicles localized in America and Europe, I had
never even heard of Tetsuya Takahashi or his previous titles while working
under Squaresoft or Namco. But in January of 2013, Monolith Soft revealed
Xenoblade Chronicles X in that month’s Nintendo Direct, where it was only known
as “X”. It’s been nearly three years
since that initial reveal, but the long wait for the game’s release was well
worth it.Monday, December 7, 2015
Wednesday, October 8, 2014
My Impressions on Shulk in Super Smash Bros. for Nintendo 3DS/Wii U
As
expected of a Xenoblade fan like me, I immediately tried out Shulk as soon as I
booted up Super Smash Bros. for Nintendo 3DS. And I love what I’ve played; he’s
one of my mains alongside Lucario and Megaman. Shulk is slow, but his attacks have good range. It’s best to play him
somewhat defensively; stay at a mid-range and focus on using his excellent aerial attacks.Saturday, September 20, 2014
Xenoblade Chronicles Review (Wii)
Warning: There will be spoilers for the first few hours of the game. Oh
boy, where do I begin? Well, let’s have some backstory first. Xenoblade
Chronicles was an RPG for the Wii released in Japan on June 10, 2010. Though it
has no story relation to previous Xeno titles like Xenogears or Xenosaga, it’s
very clear that there are influences from both games in Xenoblade. The game was
originally called Monado: Beginning of the World, but was renamed to Xenoblade
to honor Tetsuya Takahashi, who had worked on the other Xeno titles. Xenogears
was a Square Enix game, and its team had also worked on Chrono Cross.
Afterwards, however, they left to form their own company, Monolith Soft. Namco
Bandai ended up picking them up, and they worked on Xenosaga. Xenosaga was
meant to have a massive story spread across 6 games. However, poor reception of
Xenosaga Episode 2 forced them to wrap things up in the third game. Around
2007, Nintendo bought Monolith Soft; it’s probably because of Monolith being
Nintendo’s first-party developer that Xenoblade even had a chance at being
represented in the newest Super Smash Bros.
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