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Wednesday, December 30, 2015

Xenoblade Chronicles X Review (Wii U)

            Despite how amazing the original Xenoblade Chronicles was, the thought of a sequel or successor being created never crossed my mind since the game was so niche. Prior to Operation Rainfall’s attempts to get Xenoblade Chronicles localized in America and Europe, I had never even heard of Tetsuya Takahashi or his previous titles while working under Squaresoft or Namco. But in January of 2013, Monolith Soft revealed Xenoblade Chronicles X in that month’s Nintendo Direct, where it was only known as “X”. It’s been nearly three years since that initial reveal, but the long wait for the game’s release was well worth it.

Monday, December 7, 2015

Xenoblade Chronicles X: My First Impressions

            To start, I’m about 20 hours into the game, and I still have yet to unlock the Skells. I haven’t gotten very far into the story either, having done a lot of sidequesting and exploring. But so far, I firmly believe that Xenoblade Chronicles X is the best game to have come out this year.

Wednesday, December 2, 2015

Rodea the Sky Soldier Review (Wii)

            During the development of the infamous Sonic the Hedgehog 2006, Yuji Naka, one of the original creators of the Sonic franchise, left Sega. He went on to form a company called Prope; it’s here that he developed Rodea the Sky Soldier for the Wii. However, Kadokawa Games, the publisher, delayed in releasing the game in order to create 3DS and Wii U versions. Both of these versions play differently from Yuji Naka’s original vision, and were very poorly received. This review focuses solely on the original Wii version.