Despite
how amazing the original Xenoblade Chronicles was, the thought of a sequel or
successor being created never crossed my mind since the game was so niche. Prior to Operation Rainfall’s
attempts to get Xenoblade Chronicles localized in America and Europe, I had
never even heard of Tetsuya Takahashi or his previous titles while working
under Squaresoft or Namco. But in January of 2013, Monolith Soft revealed
Xenoblade Chronicles X in that month’s Nintendo Direct, where it was only known
as “X”. It’s been nearly three years
since that initial reveal, but the long wait for the game’s release was well
worth it.
Search
Wednesday, December 30, 2015
Monday, December 7, 2015
Wednesday, December 2, 2015
Rodea the Sky Soldier Review (Wii)
During
the development of the infamous Sonic the Hedgehog 2006, Yuji Naka, one of the
original creators of the Sonic franchise, left Sega. He went on to form a
company called Prope; it’s here that he developed Rodea the Sky Soldier for the
Wii. However, Kadokawa Games, the publisher, delayed in releasing the game in
order to create 3DS and Wii U versions. Both of these versions play differently
from Yuji Naka’s original vision, and were very poorly received. This review
focuses solely on the original Wii version.
Subscribe to:
Posts (Atom)