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Monday, October 26, 2015

A Look at the Modern Tales of… games

            Many would say that after Tales of Vesperia, Namco’s JRPG series began to decline in quality. With Zestiria just recently released, let’s take a quick look at these games and their flaws.


Tales of Graces f
            Tales of Graces f is a rather polarizing title. Some think that it was the last great title in the series, while others think it was responsible for the start of the series’ so called “decline”. Most agree that while the cast are memorable characters with great interaction, the main plot is the weakest of the series. Its main theme is “the power of friendship”, and it sticks out like a sore thumb compared to the darker themes that Vesperia and Symphonia covered.

My Personal Take: Graces brings with it one of the most loved battle systems in the series. It’s much faster paced compared to most prior titles, and I do agree that the main characters are some of the best in the series. Graces also has a lot of content and replay value. However, it suffers from having the weakest main story and soundtrack in the series.

Tales of Xillia
            Tales of Xillia brought with it some new mechanics and a revamped battle system that brings it closer to the classic titles in the series. Unfortunately, the game suffered from somewhat rushed production in order to release on the series’ 15th anniversary. The criticism I’ve heard about this game mainly stated that the dual-story mechanic was somewhat pointless in practice as there wasn’t enough deviation between Jude’s story and Milla’s story.

My Personal Take: Xillia’s battle system is more similar to the likes of Vesperia and Symphonia, but retains the things that made Graces fast-paced. It’s arguably more beginner friendly than Graces’ battle system. As for the plot and characters, I found them to be mostly solid. As I mentioned earlier, however, this game suffers from rushed production (and questionable design choices, too, to an extent). The various fields you explore in between towns are almost unbearably generic in layout. The game certainly looks pretty, but there’s not much going on in terms of hidden secrets here in these fields. Xillia’s finale also ended up feeling rushed; the game ends a little too abruptly to allow more development for Elympios. Overall, however, it was still a great game.

Tales of Xillia 2
            Tales of Xillia 2 is, without a doubt, one of the most divisive entries in the franchise. Importers who had played the game in Japanese claimed that it was a large improvement over the first game. But when Xillia 2 was released in America, it was heavily criticized by fans (and some critics) for: recycling almost everything the first game had, poor story design, and questionable decisions for gameplay mechanics. Although the battle system is generally considered an improvement, Ludger’s weapon switching and Chromatus abilities made him the best (and most overpowered) character in the game.

My Personal Take: I generally enjoyed Xillia 2 and its plot more than the first game. But looking back, there are several glaring flaws. First of all, the choice system was marketed as a large part of the game. Unfortunately, it doesn’t do enough to affect the story, with the final choices at the very end being the only ones that affect the ending. Second of all, the debt system is completely pointless. They don’t even give a good reason for it, storywise; Ludger gets injured early in the plot and racks up a large medical bill from Spirius Corporation. What makes this even worse is that for such a “major” mechanic, the debt cannot be paid off until the post-game, leading to a non-canon ending.
Another issue this game has is the restrictiveness of your party. Within each chapter, you’re stuck with specific characters that cannot be swapped out. And between each chapter, you can only switch party members while in a town. On top of all of this, Ludger is stuck in your party until the post-game. This leads to one of the most difficult main story bosses later in the game, as your party setup is less than ideal, and the boss in question can deal a ton of damage very quickly.
Although I enjoyed Xillia 2’s story, it does have several flaws as well. Namco’s writing team decided to go with quantity over quality in terms of fractured dimensions. There’s a bunch of them that you destroy over the course of the game, each focusing on something that could have gone differently in the past. But the problem here is that there isn’t enough development for each fractured dimension for the player to care. What they should have done was cut down on the amount of fractured dimensions visited, while lengthening your stay in each one to allow for emotional development. This could have also tied very well into the choice system if you were allowed to choose between destroying or sparing the dimension in question. As a whole, though, Xillia 2 was still a fun game, but has glaring flaws that make it hard to revisit.

Tales of Hearts R
            In the west, Tales of Hearts R is also somewhat polarizing. It was a niche RPG for the Vita (which is not performing very well in terms of sales). This lead to Namco’s decision to omit an English dub for this game and caused some backlash by fans. Although the game itself is generally agreed upon as “good”, it received criticism for the lack of a dub and poor translation.

My Personal Take: Tales of Hearts R has a great battle system that refines what worked in Xillia while adding a larger focus on aerial combat. In terms of gameplay, it’s pretty much a classic Tales game. You have your world map, sidequests, dungeon puzzles, and so on. Overall, it’s a game that has a solid foundation, but plays it safe instead of innovating a little more on the series formula.
I enjoyed the story and cast, but neither really matches the standards that the series had set before. I found the translation to be fine; people have said it basically adds more life to the comparatively dry Japanese script at the cost of being somewhat inaccurate. The lack of a dub is a bigger problem to me. I’m fine with Japanese voice acting, but I’ve found that voice acting in a game has much more impact if it’s in a language you’re actually familiar with.
I think Tales of Hearts R is a great game on its own, but it ranks as above-average by my standards for the series. The gameplay is great, the cast and story are decent, and the soundtrack is weak; there’s not much else to it.

Tales of Zestiria
            Upon release in Japan, it caused controversy as Japanese players complained about a character leaving your party part of the way through the game. Most fans will probably have an idea as to who I’m referring to, but I won’t spoil it. This issue, however, is more of a flaw in the way the game was marketed in Japan. The only other really major problem that many had with this game is the battle camera. As battles now take place directly on the field, the camera can occasionally get stuck in narrow hallways, making it hard to see where you are during a fight.

My Personal Take: I haven’t gotten very far into Tales of Zestiria yet, but I’m enjoying it a lot more than the previous entries. The game has more complex mechanics that add a layer of strategy in terms of customization and battling. The battle system mixes together the things that worked in Graces and Xillia 2. Armitization, while powerful, isn’t as broken as Ludger’s Chromatus. It’s possible to take damage and even die while your characters are fused, meaning that two characters are down. Though the party system forces you to have two humans and two seraphim, it doesn’t necessarily feel as restricted as Xillia 2’s locked party setups did. At the moment, though, I’m finding the game surprisingly easy. As for the camera problems, it has supposedly been addressed in the Day 1 patch for the PS4 version. I haven't really experienced issues with the camera myself.
The environments are much larger than previous games, and generally are more interesting than what the Xillia duology gave us. Battles and cutscenes being seamless also helps make the experience smoother and more enjoyable.
The story and cast are medieval European fantasy in nature, which is refreshing as no title in the series has seriously done this before. The plot is clichéd as it gets so far (though it apparently gets better later in the game), but it’s a better cliché than what Graces went with. The soundtrack is also notably better than what other recent Tales games have given us. So far, though, Zestiria seems to be the most ambitious title in the series.

Overall
            Whether the series went through any sort of decline at all is debatable, but these past few games all have had notable flaws. Even then, the Tales series has been gaining popularity in the West since the release of Tales of Graces f. If the Xillia games can be considered a low point for the series, though, then Zestiria is a very large step in the right direction. As a whole, I still love this series and am looking forward to what Tales of Berseria has to offer.

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