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Saturday, April 25, 2015

Final Fantasy Type-0 HD Review (PS4/Xbox One)


In 2011, Square Enix released a PSP title called "Final Fantasy Type-0". Those who imported it claimed it was one of the few modern titles in the series that could be called great, and others went as far as to call it one of the best Final Fantasy games they ever played. But differing opinions aside, everyone wanted the game to be localized on the PSP or Vita. Several years after its initial release, the West finally got the game... on the PS4 and Xbox One.

Story
Final Fantasy Type-0 takes place in a land called Orience, in the midst of a large war. The Militesi Empire has conquered nearly the entire area, save for Rubrum. But its armies are closing in and slaughtering Rubrum's forces at the beginning of the game, until Class Zero intervenes and begin to turn the tide of the war.
The story is undoubtedly the weakest aspect of the game. Your playable characters are all 14 members of Class Zero, and the amount of variety in their fighting styles can help keep things fresh. But they suffer the same problem that Project X Zone did. Because there's so many main characters, none of them ever get much screen time or character development. Hell, Square Enix has marketed Ace as the de facto leader of the group, but he only gets as much time in the spotlight (if not less) than his classmates. The fact that everyone in Class Zero is basically defined by a small pool of two-dimensional personality traits only makes the issue worse.
Several of the most important plot points are also completely unexplained in the first playthrough, forcing you to look them up in the game's plot encyclopedia or to play New Game Plus in order to fully understand the plot. Players who have a general understanding behind the lore of the Final Fantasy XIII trilogy will be able to grasp the plot easily enough (even though this game has nothing to do with Final Fantasy XIII), but newcomers will be left confused by the various terms the game uses, such as "L'Cie". Although Type-0's premise is a very interesting one, its execution is subpar for the most part. Despite the plot not being very friendly to newcomers, it's still enjoyable. The only other real issue I have is that the story starts to fall apart towards the end of the game (though I won't spoil that for first time players).

Gameplay
On the other end of the spectrum, Type-0's strongest asset is its battle system. It's an action RPG similar to the likes of Crisis Core, but it's more refined. Abilities and Spells can be mapped to each of the four face buttons, allowing you quick access to your combat options. The game also utilizes a system called Killsights and Breaksights, which reward patience and skill. At certain points, a Killsight (red) or a Breaksight (yellow) marker will appear over an enemy, allowing you to either instantly kill them (Killsight) or to simply deal massive damage to them (Breaksight). On the other hand, the game is a fair bit more difficult than other Final Fantasy games. Although most missions allow you to bring all of Class Zero with you, enemies can still quickly wipe out your characters if you're not careful.
The gameplay is not without its problems, however. The game's camera sensitivity is way too high, and has a motion-blurring effect. This can lead to disorientation or even motion sickness. There are also a few questionable design choices when it comes to the enemies. Early in the game, when you get the chance to explore the world map, you'll see a bunch of larger enemies running around. The problem with this is that all of them can outspeed you unless you're riding a chocobo, and are at Level 99. As a result, you'll often arbitrarily lose 3 characters only to have them revived once you get to the location of the mission.
Between each of the game's missions, you're given a set amount of time to do as you like. However, it's not a real-time clock. Instead, you're given a number of hours to work with, and certain things you do will take a certain amount of hours. Talking to NPCs with an exclamation mark on their head will take up two hours and reward you with an item. Leaving your hub area to explore the world map will take away 6 hours from the clock.
Most of Type-0's missions are structured like missions from a hack and slash game, like Devil May Cry. However, a few of the missions take an RTS approach. Unfortunately, these RTS missions are rather dull. You're basically running around the world map, attacking enemy groups and directing your own groups to attack a certain area. There's really no strategic depth to these missions other than following the orders you're given. Thankfully, these missions can be skipped.
While you're in combat, you'll be able to absorb the "Phantoma" of fallen enemies. Phantoma is used to upgrade magic spells in this game. You can choose to invest in certain traits, such as speeding up the casting time, at the cost of another trait, like MP cost. It's a simple, yet effective system to keep your magic strong throughout the game.

Graphics
Another one of Type-0's major flaws is that it's a port of a PSP game to a home console. Most of the game's textures are obviously ugly and unpolished to an astonishing degree. The only character models that were remade were of the important characters, making everyone else looks extremely low quality in comparison. Though the graphics really stick out like a sore thumb, they're not bad enough to hinder enjoyment of the game.

Soundtrack
Final Fantasy Type-0's soundtrack as a whole, is pretty decent. They chose to go in a different direction in terms of instruments for this game's music, which fits the difference in the tone of the story. However, it's not as memorable as older classic titles, such as Final Fantasy VI or VII.

Length
For a Final Fantasy title, Type-0 is rather short. The first playthrough can be completed in a mere 20 hours. However, New Game Plus has alternate missions to tackle, as well as new content to unlock, so the final playtime on this game can potentially be far more than 20 hours. If you're looking for a casual playthrough to absorb the story, though, I'd say it's too short for a Final Fantasy game.

Final Verdict: 7.3/10
Update - New Score: 8/10: The camera has been patched, and is now much better. It moves a little slower, and there is no more motion blur. Just this alone fixes one of the biggest problems the game has, and will no doubt provide a much better experience than what I had on my first playthrough.

Pros
  • A very fun, action packed battle system
  • The large amount of playable characters can add variety to your playstyle
  • A decent soundtrack
  • An interesting magic upgrade system
  • Battles can be challenging
  • Lots of content encourages multiple playthroughs

Cons
  • Graphics are somewhat poor, even if the game is a port of a PSP game, and the camera system is absolutely awful (this issue has been fixed with the patch)
  • Characters are bland and uninteresting for most of the game
  • The plot can be confusing to those who don't know the lore of the Final Fantasy Fabula Nova Crystallis subseries
  • Questionable design choices, such as the dull RTS missions and overleveled world map enemies

Final Fantasy Type-0 is a mixed bag. It's held back by several design choices, as well as the decision to port it from a handheld to a home console. But combat system is fun and challenging, and there's a lot to do for completionists. Final Fantasy veterans will enjoy this game, but it's best for newcomers to hold off until they're more familiar with the Fabula Nova Crystallis subseries that this game is a part of before buying it. Despite its flaws, it's still a game worth playing.

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