In
2013, Nintendo unexpectedly announced and released a new Zelda game
that used the classic top-down perspective. Not only that, but it was
made as a distant sequel to A Link to the Past, set in the same version
of Hyrule several generations later. And thanks to the innovations and mechanics this title introduced, it's the best Zelda game so far.
Story
Though
the Zelda franchise doesn't put an heavy emphasis on story like RPGs,
the story that it does have tends to have an interesting premise or
twist. This time, Link is tasked with saving Seven Sages, as well as
Princess Zelda, from a new villain named Yuga. Link eventually gains the
power to move between two worlds: his home kingdom of Hyrule, and the desolate land of Lorule.
The plot twists that happen by the end of the story show that the
series' storytelling has been gradually improving as new games come out.
But obviously, the real meat of the game comes from exploring the lands
of Hyrule and Lorule.
Gameplay
Truly a work of art. |
Like
A Link to the Past, you're tasked with exploring two worlds to find
upgrades to your equipment, complete dungeons, and eventually save the
world. Unique to this title is the non-linear structure that's
implemented. Early in the game, Link will meet an odd fellow who goes by
the name "Ravio". Ravio
will eventually set up shop in Link's house, and will allow our hero to
rent any tool he wishes. While past Zelda games had you find a specific
tool in each dungeon and use it to progress in a linear fashion, this
new system allows you to do the dungeons in almost any order you want.
And once you rack up enough rupees to rent out or buy all of Ravio's tools, you can pretty much visit any place you wish. This gives A Link Between Worlds a huge degree of exploration. Furthermore,
Link gains a new ability that allows him to merge with walls and move
along them. This lets him slip through cracks to discover hidden
treasures like rupees and Pieces of Heart, as well as move between Hyrule and Lorule. The ability helps keep the game fresh, even for veterans who have played A Link to the Past.
He messes up your house and then makes you pay for his stuff. |
Dungeon
puzzles are noticeably more creative this time around; with multiple
different tools at your disposal, there's several ways to tackle the
game's many challenges. As a tradeoff, they're generally easier to solve
than in previous Zelda games, but (thankfully) that doesn't mean
they're a walk in the park. Some of the dungeons also contain optional
upgrades as well, making it a nice incentive to revisit them if you
missed the upgrade on your first visit. There are also various minigames and sidequests scattered throughout the two worlds.
Graphics and Other Technical Aspects
A sample of the worlds you'll explore. |
A
Link Between Worlds is a very nice looking 3DS game, and always runs at
a smooth 60 frames per second, even with the 3D turned on! The game's artstyle is a bit of a departure from recent titles, as it returns to the classic designs used prior to Ocarina of Time. It helps make Hyrule look lush and colorful, and emphasizes the desolation of Lorule.
Link
controls VERY smoothly with the 3DS's Circle Pad, and the game as a
whole has the most comfortable control out of the recent entries. The
bottom screen also displays an incredibly helpful map that allows you to
zoom in and place markers to remind yourself to revisit a particular
spot. Early in the game, Link will also come across a being known as
"Mother Maiamai", who asks him to help find her missing children. One of the map's most useful features is to show you how many Maiamais
are left for you to find in a particular area. Overall, this title's
features make it very friendly to play in short bursts (despite its
usage of save points) as you can turn the game on and complete a dungeon or find a few treasures before stopping for the day.
Soundtrack
This game has a very nice soundtrack. The overworld
themes are catchy and exude a sense of adventure, while the dungeon
themes are more atmospheric pieces that fit their setting. Music is one
of the aspects that can help bring a game to life and make it much more
immersive, and this game succeeds in doing so.
Length
By
the end of the game, I had a majority of the Heart Containers and
Pieces of Heart, as well as most of Link's gear upgrades. But compared
to the likes of Twilight Princess, which took me roughly 45 hours to
complete, this game only took me 15. Achieving 100% completion and
playing through Hero mode (which is a hard mode unlocked by finishing
the game) is sure to add a lot more time. But on a standard playthrough, A Link Between Worlds is a short, but very sweet game.
Final Verdict: 10/10
Pros
- Shop rental system allows for a ton of exploration, and encourages you to do any dungeon in whatever order you want
- A bright and colorful artstyle helps bring the game to life on the 3DS
- The game runs at a very smooth framerate throughout the entire journey
- Soundtrack helps immerse players into the game
- Lots of treasures and upgrades to find, and non-linear dungeon structure can help keep multiple playthroughs fresh
- This entry has the smoothest control in the series by far
Cons
- A standard playthrough is a bit shorter than previous Zelda games
- Puzzles and enemies are a little bit easier than in previous games
The
Legend of Zelda: A Link Between Worlds is a game that I can recommend
to a wide audience. Newcomers to the franchise will love the game's more
beginner-friendly nature and convenient features, while veterans who
have played previous titles will enjoy the larger amount of exploration
this game allows you to do. This entry is one of the best in the
franchise, and one that's certainly worth picking up if you own a 3DS.
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