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Wednesday, December 17, 2014

Bravely Default Review (3DS)


            With the path Square-Enix has gone down these days, you’d be forgiven if you assumed a classic game that captured the spirit of the older Final Fantasies would never see the light of day. But here we are; Bravely Default was released earlier this year in America. I admit that I found it hard to get into at first, but the effort was worth it. If you liked those old Final Fantasies, such as III, IV, V, VI, or IX, you’re going to really enjoy this game.

Story
            Bravely Default is set in the world of Luxendarc, which is on the brink of being engulfed by darkness unless the Four Crystals are awakened. Sound familiar? It seems to be a plot ripped straight out of Final Fantasy III, but things soon take a very dark twist. I was actually quite surprised to see the game delving into heavy subjects such as child labor or the use of chemical weapons. The seemingly cute and innocent graphical style hides a rather depressing world, and I think it’s because of these darker elements that the plot has more depth than the cookie-cutter "awaken the crystals story" that III had.
            In terms of characters, they aren’t bad, but seem a little bland and archetypal at first. Tiz is your typical nice guy hero who has his home destroyed at the start of the game. Agnes is a young woman with the duty to awaken the crystals (though the game’s take on her character archetype is quite interesting). Ringabel is your typical amnesiac character with a mysterious past (though said past turns out to be outright terrifying and depressing when you’re able to piece together some backstory later in the game). And Edea is an ex-Eternian Sky Knight who sees the world in “black or white”. With that said, they do get development as the game progresses; it’s nothing groundbreaking, but it's excusable considering what this game was intended to be.

Gameplay
            The gameplay is where Bravely Default truly shines. Similar to the likes of Final Fantasy V, you’ve got a lot of Jobs to choose from as the game progresses. Each of these Jobs is unique, and none of them felt like they were useless. You’re able to have a Job Command from a different Job Class set to your character, allowing more variety. For example, I can set the White Magic Command to a Black Mage, allowing him/her to cover both magical offense and healing. Each Job also has several skills that you’ll learn as you level them up. You can set these skills into skill slots, where they’ll remain active or take effect no matter what Job you use. As a result, the game ends up having a lot of customization.
            The battle system is also a unique twist on turn-based RPGs. There are two commands in this game called “Brave” and “Default”. Using Brave allows you to stock up to 3 extra actions for one character. Each action costs 1 BP, unless an ability description states otherwise. You can stock up those actions in advance, bringing your BP all the way down to -4. However, this leaves you as a sitting duck once you’re done attacking. As for Default, it’s basically the guard option with a twist. You gain one extra BP when you Default, for a maximum of 3 BP. To sum it up, you’re able to strategically save up BP and then use it when needed, or you can make a gamble and use those turns without building up BP first. But beware, enemies can also Brave and Default, leading to nasty situations if you’re not careful.
            Speaking of enemies, this game’s actually quite challenging at first. Unlike other RPGs, this game emphasizes strategy and Job setups. You can’t just spam Braves and attack until a boss is dead; this will get you utterly destroyed. Making proper Job combinations and knowing when to use certain abilities is crucial to surviving.
            On the other hand, Bravely Default also has great user-friendly features. You’re able to change the difficulty at will, adjust the encounter rate (or turn it off entirely), and turn on/off EXP, JP, or money gain. These features are really something a lot more games should have.
            Early in the game, since Tiz’s village is destroyed, he decides to rebuild it. This brings in a unique element of gameplay; by Streetpassing with other people (or updating your friend data on the save screen daily), you’ll gain villagers. These villagers can be delegated to specific jobs, such as building a bridge or a shop. The more villagers are working on one job, the less time it will take for them to complete it. When you build or upgrade shops, their wares will become available for purchase from the Adventurer (who shows up damn near everywhere and acts as a save point).

Graphics
            The game uses a chibi-esque style for character models, and the artstyle is reminiscent of Final Fantasy: The 4 Heroes of Light (which this game is meant to be a spiritual successor to). The game looks vibrant and colorful, though as I’ve said before, don’t let this artstyle fool you into thinking that this game’s story is lighthearted.

Soundtrack/Voice Acting
            Bravely Default’s soundtrack is amazing, with memorable themes everywhere. You’ll quickly realize that the game is NOT screwing around when you first hear the boss music for Asterisk Bearers (That Person’s Name Is) or the monsters guarding the Crystals (Fighting to the End). Reevo did an excellent job on this game’s music, so it’s a shame they won’t be returning for Bravely Second.

Length
            It took me around 50 hours or so to finish the story, but a lot of that time was also spent grinding. There’s sidequests to do, and an optional dungeon to unlock as well. However, the game does get somewhat repetitive during the second half. How long that part will take also depends on if you plan on doing everything in each chapter. Overall, though, it’s a good game if you’re looking for something to clock a lot of time into.

Verdict: 9/10

Pros

  • Nostalgic yet innovative battle system
  • The plot can get quite interesting (and dark)
  • Amazing soundtrack
  • Great job system
  • Lots of user-friendly features

Cons

  • Characters can seem a little bland at first
  • Second half of the game can feel repetitive

            Anyone looking for an RPG that evokes the classic Final Fantasy spirit should pick this game up. It’s one of the best titles on the 3DS, and worth getting even if it’s your first RPG.

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