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Saturday, August 2, 2014

Bioshock Infinite Review (360/PS3/PC)

            Soon after I finished Tales of Xillia last August, a friend of mine let me borrow Bioshock Infinite for the Xbox 360. I found myself absolutely immersed in its world, and needless to say I really enjoyed the game. I enjoyed it enough, in fact, to purchase my own copy of the game on Steam a few months later. Now, let’s take a look on just WHAT exactly makes this game so great.


Story
            “Bring us the girl, and wipe away the debt.” That is your main objective throughout the game. You play as Booker DeWitt, an ex-Pinkerton with a huge gambling debt. He is sent to the floating city of Columbia to retrieve a girl named Elizabeth. But as soon as you arrive in the city, things quickly start going wrong, and the plot gets much deeper from there.
            What makes the game’s story so interesting is the world it’s set in. Columbia is a dark parody of the theory of American Exceptionalism, and the citizens are fiercely racist and xenophobic. In Columbia, everyone follows a religion based around Zachary Hale Comstock, the city’s prophet and ruler.
            The character personalities and development are also excellent. Elizabeth isn’t just a damsel in distress to rescue; there are times in the plot where she refuses to put up with Booker, and forces him to think about his own actions. Booker himself also gets a lot of development; he comes to care more about protecting Elizabeth and getting her out safely than repaying his gambling debt. The voice acting only helps to further enhance the characters. Troy Baker and Courtnee Draper did an amazing job voicing Booker and Elizabeth.

Gameplay
            Bioshock Infinite is, at its core, a first person shooter. In one hand, you wield a gun, and in the other, you use a special power called “vigor”. You also have a melee attack. You’ll find different vigors throughout the game, each of them having their own unique effects. For example, the Devil’s Kiss vigor works similarly to grenades, while the Murder of Crows vigor sends a flock of crows to attack and stun your foes. These vigors are limited by your salts gauge. To refill the gauge, you have to find supplies strewn across the environment.
            Because you can only store two guns at a time and have a bar limiting how much you can use your vigors, the game becomes fast paced yet strategic. There are always several ways to take out your enemies using different guns and vigors. You can also find “gear” that provides special effects when equipped, allowing you to adapt to whatever situation you find yourself in.
            During battle, Elizabeth will also help you out. First and foremost, no, it’s not an escort mission. Elizabeth is immune to all damage and will help look for supplies and money. When she finds something, she’ll toss it over to you. This can range from anything -  from ammo to salts, or even health packs. There have been times where I barely had any health left, but was lucky enough to get a health pack from her that fully restored me.
            Outside of battle, she can pick locks provided you have enough lockpicks. This skill is REALLY helpful, as it can lead to many optional upgrades for your health, shield, and salts. She can also decipher codes to open hidden areas if you decide to take on the sidequests.
            While the gameplay isn’t deep by any means, it’s still an absolute blast to play. Even on my second playthrough, I still had a ton of fun experimenting with vigors I didn’t use before.

Graphics
            The game’s graphics look absolutely stunning no matter what version of the game you’re playing. Everything looks really nice and detailed, from the weapons you wield to the special effects of Booker’s vigors. The setting and art style really help to brighten up the setting.

Sound/Voice
            Like I said before, the voice acting is excellent. Everyone did a great job with their roles and were very expressive, especially Booker and Elizabeth’s voice actors. As for the sound and music, the game is filled with music that was created all after 1912, the year the game takes place in. However, there’s a brilliant reason for that: thanks to all of the tears in space-time appearing all over the place, people have been looking into them and stealing ideas from other places in time.

Length/Replay Value
            The game is roughly 12 hours. It’s short, but very sweet. On the other hand, because of the plot, it’s worth playing through again just to see things you might not have caught before. You can also find optional gear and upgrades in hidden places. Or, if you’re up to it, you can tackle 1999 mode, an extra difficulty mode unlocked after beating the game that will really test your skills and patience.

Verdict: 9.5/10
            Even if you’re not a fan of FPS games, I’d still recommend this game. Bioshock Infinite’s story and world is something that should not be missed. It’s one of my favorite games of all time, and rightfully so.

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